
The gun is in a safe in a small store inside near the main entrance, behind the counter. Strength is a requirement for all weapons, while every single type has its own skill: Guns Energy Weapons, in the tables named only "Energy" Explosives Melee Weapons, in the tables named only "Melee" Unarmed.Ī Light Shining in Darkness² Honest Heartsĥ.Maybe the unique Magnum "Lucky" in the Bison Motel in Primm if you can get 75 in Lockpick's Skill (Also use temporary skill book to +10/+20) to get it, work well. Note that further increases in weapon skill beyond the requirements will continue to increase the weapon's damage (and DPS).
Fallout new vegas weapons full#


For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. For example, if your character has a critical hit chance of 5%, and the weapon you're using has a Crit % Mult of 2, then each shot has a 5% × 2 = 10% chance to critically hit. each 5mm bullet fired from your minigun). This modifier applies to each individual attack you make (e.g. Crit % Mult: The multiplier applied to your character's critical hit chance.64 units is equal to 1 yard, 70 units equal to 1 meter.

AoE DMG/Radius: Bonus damage in a certain "Area of Effect".For guns emptying their magazine (clip) within this second, the reload time is considered. a gun has a DMG of 10 and fires 3 bullets per second.

DPS: This stands for damage per second.Some weapons deal additional bonus damage, either as AoE (see below), over time, or as EMP, affecting Robots and/or Power armor ("EMP (R)" and "EMP (PA)" in the tables). This stat is most useful for comparing semi-automatic weapons such as rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one. For most guns, this is a single bullet, but for shotguns it is a single shell (containing several small pellets), for the Gatling laser it is a single beam, and for melee weapons it is a single hit. and shows the damage caused by a single click of the mouse/trigger. DMG: This information comes from the G.E.C.K.
